Will Arenanet allow and encourage development of add-ons since they have become so popular and integral in MMO’s now?
We won’t be allowing people to mod the game itself directly no. We feel that this encourages people to play the game in such a way that gives them an unfair advatage over those who don’t use mods. However we understand that many people enjoy modding games and are looking into ways for people to build things for the game in other ways. We’ll have more information on this sometime next year.
With regards to WvWvW and with the recent Reddit information on them. How are you guys counteracting lag issues, especially when there’s the possibility of having 2,000 players in one map?
In WvW there are 4 different maps each with a cap we put a cap on map beacuse we know this is what the server can handle, the reason we have a cap is to keep lag under control. Our cap will be somewhere around 500 per map but it all depends on server preformance and that might change as we are always testing it.